记作业>英语词典>sprites翻译和用法

sprites

英 [spraɪts]

美 [spraɪts]

n.  (传说中的)小仙子,小精灵,小妖精
sprite的复数

柯林斯词典

  • (童话及传说中生活在水边的)小精灵,小仙子
    In fairy stories and legends, aspriteis a small, magic creature which lives near water.

    英英释义

    noun

    • atmospheric electricity (lasting 10 msec) appearing as globular flashes of red (pink to blood-red) light rising to heights of 60 miles (sometimes seen together with elves)
        Synonym:red sprites

      双语例句

      • CSS sprites help decrease the number of HTTP requests.
        CSSsprites可帮助减少HTTP请求的数量。
      • He went through the network of galleries the sprites had been digging, and across the charred plains, without anyone noticing he had left, apart from his brother and some of his closest friends.
        他走过精灵们已经挖掘的长廊,空过烧焦的平原,没人注意到他已经离开,离开了他的兄弟和最亲近的朋友。
      • For this sprite only, means local, only this function, only this script can use this variable, make this variable for all sprites, meant it was global.
        对于只为一种精灵,意思是局部的,只有这个函数中,这个脚本中才可以用这个变量,这个变量为全部精灵而创建,意思是这个变量是全局的。
      • The Value of Works about Sprites in the Medieval Times for the Typology of Folktale
        论中古志怪作品在民间故事类型学中的价值&以《搜神记》为中心
      • Because it takes less time to check whether a sprite is exploding than it does to perform collision detection, Snail Bait disqualifies exploding sprites from collision detection.
        因为检查一个sprite是否在爆炸比执行碰撞检测所需的时间更少,SnailBait从碰撞检测中排除了爆炸的sprite。
      • You've implemented sprites and sprite behaviors.
        您已经实现了sprite和sprite行为。
      • Therefore an efficient routine is proposed based on particle system and Texture Sprites, which realize the interactive modeling covering with cloud spectrum and denoting the weather. It can satisfy the Artist-driven requirement.
        本文提出基于粒子系统和TextureSprites生成方法从而实现覆盖云谱、表征虚拟环境的、实现交互建模的有效方法,其能够满足艺术驱动(Artist-driven)的开发要求。
      • This is where as we saw on Wednesday are sprites or our characters.
        我们上周三就是在这个地方,看见精灵或着说我们创建的角色了。
      • We hope that it is our mistake to take you as sprites.
        希望把你们当成妖精是我们的错误。
      • Previously, we discussed how I used Rectangles to create logical boundaries for how the various sprites would move within the game.
        以前,我们讨论了如何我用矩形如何创造的各种鬼怪会在游戏中移动的逻辑边界。